Monday, July 21, 2008

OUTSTANDING STUDENT WORK

THE WORK OF THE STUDENTS LISTED BELOW TRULY DESERVES THE TITLE "HIGHLY DISTINCTIVE". ON BEHALF OF ALL OF THE STAFF INVOLVED IN TEACHING ARCH1101 I WOULD LIKE TO CONGRATULATE THEM FOR THEIR OUTSTANDING EFFORTS AND ENCOURAGE YOU ALL TO TAKE A MOMENT TO ENJOY THEIR WORK.

FOR THE CLASS OVERALL WE'VE BEEN VERY HAPPY WITH THE EFFORTS AND THE RESULTS YOU'VE BEEN ABLE TO ACHIEVE AND WOULD LIKE TO WISH YOU ALL THE BEST IN YOUR FUTURE STUDIES.

Tran, Chris
TUTOR SANDRA LOSCHKE

Huang, Yinggong
TUTOR HELEN STREVENS

Kim, James Seung Hwan
TUTOR HELEN STREVENS

Liu, Ziyue
TUTOR DIJANA ALIC

Malouf, Christopher Paul
TUTOR JEREMY HARKINS

Papoulias, Mark
TUTOR JAMES PEDERSON

Thorp, Christopher Charles
TUTOR CHRISTIAN GRENNAN

Tjitradjaja, Alice
TUTOR HELEN STREVENS

Williams, Isaac Thomas
TUTOR KEN BAIRD

Wind, Pouwel Frederik
TUTOR SHAOWEN WANG

Hsu,Hao Hsiu
TUTOR RUSSELL LOWE

Stenzel, Andrea
TUTOR SHAOWEN WANG

Won, Sun Nam
TUTOR DIJANA ALIC

Gomes, Mary Trisha
TUTOR BRAD INWOOD

Kang, Cissy Miao
TUTOR BRAD INWOOD

Fu,Yun
TUTOR MATT DAY

Chang,Ying Ying
TUTOR SHAOWEN WANG

Tran, Sean
TUTOR JEREMY HARKINS


EDIT: test for industrial design

GAME ENGINES IN PRACTICE

HI ALL: TAKE A LOOK AT THIS CLIP...http://www.vimeo.com/1334209

IT'S FROM A RECENT GRADUATE AND A STUDENT WHO IS IN FINAL YEAR AT THE MOMENT. THEY ARE USING VIDEO CAPTURED WHILE WALKING AROUND IN A REAL TIME ENVIRONMENT MUCH LIKE THE ONE'S YOU HAVE ALL BEEN CREATING THIS SEMESTER. IN THEIR WORDS:

"We did a real time presentation for a house in Mosman. They loved it – walked away saying how good the presentation was compared to looking at pieces of paper. Even their 10 year daughter could understand the building."

Tuesday, June 10, 2008

A SMALL DISTRACTION

HI ALL, WHEN YOU ARE HAVING A BREAK FROM YOUR STUDIES TAKE A LOOK AT THIS CLIP. IT'S SHOWING THE 5 COMPETITION FINALISTS FOR A SKYSCRAPER IN PARIS.





HALF OF THE PRESENTATIONS ARE IN FRENCH BUT THERE ARE SUBTITLES.

Wednesday, June 4, 2008

EXTENSION FOR EXP3

HI ALL, FOLLOWING THE STUDENT REP MEETING YESTERDAY WE HAVE AGREED ON AN EXTENSION FOR EXP3 UNTIL MIDNIGHT FRIDAY JUNE 20TH.

IN PART THIS IS TO AVOID A CLASH FOR OUR ARCHITECTURAL ENGINEERING STUDENTS ON THE 16TH.

CHEERS

Monday, June 2, 2008

MOVER TUTORIALS FOR UT2004 AND SOME ADVICE

1. THIS LINK HAS SOME GOOD INFO REGARDING MOVERS IN UT2004: http://wiki.beyondunreal.com/Legacy:Mover_Topics

2. IF YOU WANT YOUR IMPORTED STATIC MESHES (FROM SKETCHUP) TO HAVE MULTIPLE MATERIALS THEN YOU WILL NEED TO BREAK THE SKETCHUP MODEL INTO PARTS THAT REFLECT EACH SEPARATE MATERIAL AND THEN EXPORT AND IMPORT THEM SEPARATELY. ONCE YOU HAVE DONE THIS A FEW TIMES IT DOESN'T TAKE VERY LONG AT ALL. USE THE ATTACHING ACTORS PART OF THE TUTORIALS ABOVE TO ATTACH THE VARIOUS PARTS BACK TOGETHER IF YOU WANT THEM ALL TO MOVE (I.E. YOU WANT YOUR ELEVATOR TO HAVE MULTIPLE MATERIALS).
3. THE IMAGES BELOW SHOW THE STEPS YOU GO THROUGH TO ASSIGN A MATERIAL TO A STATIC MESH IF YOU HAVE FORGOTTEN TO SELECT ONE BEFORE YOU IMPORTED IT FROM SKETCHUP, OR YOU WOULD LIKE TO CHANGE IT ONCE IN UT2004. STEP 1 SHOWS THE EXPANDED MATERIALS SLOTS ONCE YOU HAVE CLICKED ON THE LITTLE PLUS SIGNS NEXT TO THEM. BEFORE YOU DO STEP 3 SELECT YOUR NEW MATERIAL IN THE TEXTURE BROWSER. THE TEXTURE WONT APPEAR ON THE STATIC MESH UNTIL YOU HAVE UPDATED IT BY CLICKING IN THE 3D WINDOW, STEP 5.






Friday, May 23, 2008

PYRAMIDS FOR JP

JP (A STUDENT IN MY TUTORIAL GROUP) SPOKE ABOUT THE IDEA OF EQUALISING THE TWO CLIENTS OFFICES WHEN ONE WAS LOCATED ABOVE THE OTHER. THE IMAGE BELOW CAME TO MIND.



Tuesday, May 20, 2008

NO PLUGINS TAB IN SKETCHUP

HI, IF YOU DON'T HAVE A PLUGINS TAB IN THE TOP MENU IN SKETCHUP (WHICH MEANS YOU CAN'T EXPORT YOUR ELEVATOR) FOLLOW THESE STEPS...

GO TO THE WINDOW TAB > CHOOSE PREFERENCES > EXTENSIONS > AND CHECK THE "SHOW RUBY SCRIPT EXAMPLES" BOX > OK

NOW THE PLUGINS TAB WILL SHOW UP, BUT YOU STILL HAVE TO SAVE THE EXPORT SCRIPT INTO THE PLUGINS FOLDER IN SKETCHUP BEFORE IT WILL SHOW UP UNDER THAT TAB AS AN OPTION... you can get the plugin from here:

http://www.russelllowe.com/tutorials_index.html

or from the ARCH1101 resource's drive.

Monday, May 19, 2008

TRANSPARENT MATERIALS IN UT2004

I'VE JUST HAD A STUDENT VISIT ME ENQUIRING ABOUT TRANSPARENT TEXTURES IN UT2004.

SOME STUDENTS IN THE CLASS ARE USING GLASS-LIKE TEXTURES FROM ONE OF THE STANDARD TEXTURE PACKAGES. IF THAT'S YOU, COULD YOU INDICATE THE PACKAGE THE TEXTURES ARE IN IN THE COMMENTS BELOW?

AND FOR STUDENTS INTERESTED IN CREATING THEIR OWN TRANSPARENT TEXTURES, SEE THE "TRANSPARENCY using alpha channels" TUTORIAL IN THE Tutorials FOLDER ON THE ARCH1101 RESOURCES DRIVE.

CHEERS

Monday, May 12, 2008

STUDENT WORK: TAKE A LOOK

JUSTIN LO: http://www.swivelchairs.blogspot.com/ HIS EXP2 MAP EXCELS WHEN YOU MOVE AROUND INSIDE IT.

CISSY KANG: http://cmk08.blogspot.com/ CISSYS RAMP IS WORTH A LOOK FROM EXP2, BUT TAKE A LOOK AT HER PERSPECTIVES AND DEVELOPMENT SO FAR IN EXP3, FANTASTIC. HER MASHUP IS BRILLIANTLY FUNNY ALSO.

AARON ZIYUE LIU: http://aarontuo.blogspot.com/ GREAT MAP FROM EXP2, SPACES THAT REALLY CONNECT TO EACH OF THE CLIENTS. A LOT OF ATTENTION PAYED TO THE ERGONOMICS OF OCCUPATION.

YUN FU: http://www.diesel-dream.blogspot.com/ BOTH A BRUTAL AND BEAUTIFUL SCHEME, DIFFICULT TO PULL THIS OFF BUT HERE IT IS DONE REALLY WELL.

YINGYING CHANG: http://yingyingchang.blogspot.com/ LOOK AT THE CONTRAST BETWEEN THE TWO CLIENTS SPACES!

CHEERS, GREAT WORK

Thursday, May 8, 2008

GRAFFITI RESEARCH LAB

THIS WEEKS RANDOM LINK.

http://graffitiresearchlab.com/

NOTICE THE INTERESTING APPROACH TO EDITING JUST DOWN THE PAGE (IN BLUE AND WHITE). COULD BE USEFUL WHEN THINKING ABOUT YOUR NEWS MASHUP. ALSO IMPORTANT TO NOTE THAT 1. IT STILL MAKES SENSE AND 2. ONE WAS AN ARCHITECT.


Wednesday, May 7, 2008

ELISE LIBRARY QUIZ

AS OF THE 5TH MAY THE NUMBER OF STUDENTS AT FBE WHO HAVE EITHER NOT ATTEMPTED THE ELISE QUIZ OR WHO HAVE ATTEMPTED IT BUT FAILED STANDS AT 62.

IF THIS IS YOU ...

THE UNIVERSITY LIBRARY WILL OFFER SUPPORT TO ALL OF THESE STUDENTS TO ENABLE THEM TO PASS THE QUIZ ON TUESDAY 20TH MAY FROM 9.00AM TO 6.00PM IN LABORATORY 315 ON LEVEL 3 OF THE MAIN LIBRARY JUST PAST THE LIFT FOYER.

STUDENTS DO NOT HAVE TO MAKE AN APPOINTMENT, BUT CAN JUST TURN UP TO THE LAB FOR ASSISTANCE.


STUDENTS CANNOT ENROL IN SECOND SEMESTER COURSES UNTIL THEY HAVE PASSED THIS QUIZ.

Tuesday, May 6, 2008

IMAGE UPLOAD TEST


CUBES, NICE SHADING. NOTICE THAT THE CAST SHADOW IS ALMOST BLACK, THE FACE IN SHADE IS LIGHTER AND THE FACE IN DIRECT LIGHT IS ALMOST WHITE. IT'S PROBABLY WORTHWHILE TO THINK ABOUT YOUR OWN DRAWINGS AS HAVING THIS KIND OF RANGE. www.conceptart.org/forums/showthread.php?t=62919


Sunday, April 27, 2008

WHITE VIEWPORTS IN UnrealEd

EVERY SO OFTEN, AND IT IS QUITE RANDOM, THE FOUR VIEWPORTS IN THE UNREAL ED WILL BE COMPLETELY WHITE.

IT'S A VIEWPORT BUG. SO GO VIEW > VIEWPORTS > CONFIGURE, CHOOSE THE VIEWPORT CONFIGURATION YOU LIKE AND HIT OK.

IT'LL HAPPEN FOR THE NEXT FEW TIMES YOU OPEN THE EDITOR AND THEN GO BACK TO NORMAL. AND IT'LL COME BACK AT SOME RANDOM TIME IN THE FUTURE.

Wednesday, April 23, 2008

ACCESSING UT2004 AND THE EDITOR IN THE FBE COMPUTER LABS

HI ALL, TO ACCESS UT2004 AND THE UNREAL EDITOR IN THE FBE COMPUTER LABS YOU HAVE TO DO THREE THINGS.



1. CLICK START > ALL PROGRAMS > CAD + DESIGN > STEAM



2. LOG INTO STEAM. IF YOU DON'T HAVE A USERNAME AND PASSWORD THEN CREATE A NEW ACCOUNT. DON'T LAUNCH THE UT2004 GAME AT THIS POINT, YOU ARE JUST STARTING STEAM SO THE EDITOR CAN LAUNCH THE GAME WHEN YOU HIT THE PLAYTEST BUTTON.



3. GO TO THIS FOLDER IN THE COMPUTERS C DRIVE:



C:\Program Files\Steam\steamapps\common\unreal tournament 2004\System



RIGHT CLICK ON UnrealEd.exe AND CHOOSE SEND TO DESKTOP (CREATE A SHORTCUT). MAKE SURE YOU SAVE YOUR WORK REGULARLY AND REMEMBER TO SAVE THE MAP/S YOU HAVE BEEN WORKING ON TO YOUR MEMORY STICK, OR EXTERNAL HARD DRIVE BEFORE LOGGING OFF.

IF YOU JUST HIT SAVE WHEN YOU WERE WORKING ON YOUR MAP IT WOULD BE SAVED HERE:

C:\Program Files\Steam\steamapps\common\unreal tournament 2004\maps

CHEERS



Sunday, April 20, 2008

SETTING UP UT2004 ON YOUR MACHINE:

HI ALL, IN TERMS OF SETTING UP UT2004 ON YOUR COMPUTERS YOU HAVE TWO OPTIONS:

1. DOWNLOAD IT COMPLETELY THROUGH STEAM (BY FAR THE EASIEST OPTION)

OR...

2. IF YOU HAVE A SLOW INTERNET CONNECTION, OR LOW DOWNLOAD LIMIT (UT2004 IS ABOUT 6 GIG) YOU CAN GET THE BULK OF THE FILES FROM THE RESOURCES DRIVE AND JUST PURCHASE/DOWNLOAD THE "KEY" THROUGH STEAM. TO DO THIS FOLLOW THE INSTRUCTIONS IN LECTURE 5.

IT MIGHT BE HELPFUL TO THINK ABOUT OPTION 2 LIKE THIS: THE FILES YOU GET FROM THE RESOURCES DRIVE IS THE "CAR". YOU CAN USE THE EDITOR (CHECK THE OIL, CHANGE THE SPARKPLUGS, PUT CD's IN THE PLAYER) BUT YOU'LL NEED TO GET THE "KEYS" (FROM STEAM) BEFORE YOU CAN TAKE IT FOR A DRIVE. THAT'S WHY YOU GET THE ERROR MESSAGE WHEN YOU HIT "PLAYTEST". THE SOFTWARE IS SAYING YOU HAVEN'T PAID FOR ME YET.

IF THIS IS HAPPENING TO YOU YOU HAVEN'T DONE STEPS 6 AND 7 OF THE INSTRUCTIONS IN LECTURE 5. IT WON'T WORK UNTIL YOU HAVE.

HOPE THIS HELPS.

Friday, April 18, 2008

ATTENDANCE CHECK AT MONDAYS LECTURE

THERE WILL BE AN ATTENDANCE CHECK AT MONDAYS LECTURE. ALL STUDENTS ARE REQUIRED BY THE UNIVERSITY TO ATTEND A MINIMUM OF 80% OF ALL SCHEDULED CLASSES IN THEIR COURSES.

STUDENTS THAT FALL BELOW THIS THRESHOLD CAN NOT PASS THE COURSE.

THIS IS THE FIRST OF 3 RANDOM ATTENDANCE CHECKS.

Wednesday, April 16, 2008

IMPORTANT NOTE REGARDING BLURRY IMAGES

IF THE SECTION AND TEXTURE IMAGES ON YOUR BLOG ARE BLURRY YOU WILL LOOSE GRADES.
ALL ARCH1101 STUDENTS HAVE UNTIL MIDNIGHT FRIDAY 18TH OF APRIL TO RESCAN ANY BLURRY IMAGES THEY HAVE ON THEIR BLOG. IF YOU DECIDE TO TAKE ADVANTAGE OF THIS OPPORTUNITY YOU SHOULD PLACE A NOTE AT THE TOP OF YOUR BLOG INDICATING THAT YOU HAVE DONE SO.

IF YOU DO THIS YOU WON'T BE PENALISED.

Monday, April 14, 2008

PLACE TO UPLOAD LARGE SKETCHUP FILES

IF YOUR SKETCHUP MODEL IS TOO LARGE TO UPLOAD TO GOOGLE WAREHOUSE YOU HAVE TWO OPTIONS:

1. REDUCE THE FILE SIZE BY REMOVING COMPONENTS SUCH AS FURNITURE ETC.

2. UPLOAD THE LARGE MODEL TO http://www.filefront.com/. YOU WILL NEED TO REGISTER FIRST. WE WILL BE USING FILEFRONT TO UPLOAD YOUR UT2004 MAPS AT THE END OF EXPERIMENT 2 SO IT MIGHT BE GOOD PRACTICE TO TRY THIS NOW.

Sunday, April 6, 2008

SKETCHUP ANIMATION EXPORT OPTIONS

WITH VIDEO ANIMATION THERE ARE A GREAT DEAL OF OPTIONS IN TERMS OF HOW A VIDEO IS SAVED. IN SKETCHUP YOU CAN SPECIFY THE FRAME SIZE, THE FRAME RATE, THE FILE TYPE, THE CODEC (COMPRESSION AND DECOMPRESSION TYPE) AND ASPECT RATIO TO NAME A FEW.
FOR YOUR ANIMATIONS IN EXP1 USE THE SETTINGS BELOW.




Sunday, March 30, 2008

ARTISTS AND ARCHITECTS FROM TODAYS LECTURE

HERE ARE A FEW LINKS TO SOME OF THE ARTISTS AND ARCHITECTS MENTIONED IN TODAY'S LECTURE:

1. ALEXANDER ROSS (PAINTINGS OF PLASTICINE SCULPTURES): http://www.featureinc.com/artists_bios/ross.html

2. ANDY GOLDSWORTHY (NATURAL/UNNATURAL): http://en.wikipedia.org/wiki/Andy_Goldsworthy

3. JEAN NOUVELL (PRITZKER PRIZE WINNER 2008): www.jeannouvel.com
(THIS WOULDN'T CONNECT TODAY .... I IMAGINE HIS SERVER IS A LITTLE BUSY)

4. COOP HIMMELBLAU (CLOUD 9 AND OTHERS): http://www.coop-himmelblau.at/

5. RODDERS JOURNAL (I RECOMMEND THE BARE METAL MOCKUP): http://www.roddersjournal.com/index.php?main_page=page&id=4&chapter=0

ENJOY

Tuesday, March 18, 2008

ALL ARCH1101 REMAINING LECTURES

ALL ARCH1101 REMAINING LECTURES WILL BE HELD IN CLB6 (CENTRAL LECTURE BLOCK 6).

IT IS BUILDING E19 ON THIS MAP http://www.facilities.unsw.edu.au/maps/kensington.pdf

CHEERS, RUSSELL

Monday, March 17, 2008

"LECTURE TWO: THE STAIR" IS AVAILABLE ON EMUSTORE

HELLO ARCH1101 STUDENTS, LECTURE TWO IS NOW AVAILABLE ON EMUSTORE.

SORRY FOR THE DELAY.

NOTE: ALL DRAWING IN THE COURSE SHOULD BE MADE USING YOUR 0.5 BLACK PEN IN YOUR MOLESKIN NOTEBOOKS. SO MAKE THE SECTION DRAWINGS REQUESTED IN THE LECTURE IN YOUR MOLESKIN NOTEBOOKS; TWO PAGES SHOULD BE PLENTY, BUT USE MORE IF NECESSARY.

RUSSELL

Sunday, March 16, 2008

ACCESSING THE FBE SERVERS FROM OFF CAMPUS

FOLLOW THIS LINK: ftp://emustore.fbe.unsw.edu.au LOGON AND NAVIGATE TO THE COURSE FOLDER HERE:

S:\Resources\samples\Arch\ARCH1101 - LOWE

(your User name is the letter 'u' followed by your student ID and your pasword is your normal fbe password. If you haven't set that go to the "current students" page on the fbe website and follow the "FBE password services" link).

THE LECTURES WILL ALWAYS BE QUITE LARGE (IN TERMS OF FILE SIZE) SO IF YOU DON'T HAVE UNLIMITED INTERNET ACCESS THEN I RECOMMEND YOU COPY THEM TO AN EXTERNAL HARD DRIVE (OR SIMILAR) AT THE UNIVERSITY.

UNREAL TOURNAMENT 2004

THE COMPUTER GAME SOFTWARE WE WILL BE USING IN EXPERIMENT 2 IS CALLED UNREAL TOURNAMENT 2004.

WE WILL BE USING THE UNREAL EDITOR THAT IS EMBEDDED IN THE GAME ENGINE TO DESIGN GREAT INTERACTIVE SPACES THAT WE CAN OCCUPY IN REAL TIME.

I RECOMMEND THAT YOU PURCHASE THE GAME ONLINE THROUGH "STEAM".


http://www.steampowered.com/v/index.php

AND HIT "GET STEAM NOW", ONCE THAT HAS DOWNLOADED, SEARCH FOR "UNREAL TOURNAMENT 2004", IT'S $14.95 US DOLLARS.

NOTE: THIS INFORMATION HAS CHANGED! I WILL EXPLAIN DURING THE LECTURE ON MONDAY APRIL 7.

Sunday, March 9, 2008

GREAT ARCHITECTS

ARCHITECTS MENTIONED IN TODAYS LECTURE:

PRESTON SCOTT COHEN: http://www.pscohen.com/

NEIL DENARI: http://www.nmda-inc.com/

CARLO SCARPA: http://www.archiviocarloscarpa.it/index.php?lingua=e

ENJOY!

Monday, March 3, 2008

ARCH1101 STUDIO SESSION ONE

STEP 1: CREATE A BLOG USING http://www.blogger.com/

NOTE: USE YOUR OWN NAME TO NAME YOUR BLOG, USE “MINIMA BLACK” AS A DEFAULT TEMPLATE…

STEP 2: POST THREE IMAGES

A: YOUR BEST PIECE OF CREATIVE WORK AT HIGH SCHOOL
B: AN IMAGE OF THE BUILDING THAT INSPIRED YOU TO BECOME AN ARCHITECT
C: AN ORIGINAL PHOTOGRAPH OF SOMETHING BEAUTIFUL

STEP 3: WRITE A PARAGRAPH UNDER EACH OF THE IMAGES THAT TELLS US SOMETHING INTERESTING ABOUT THEM

STEP 4: FIND AN IMAGE SHOWING A WORK OF ART FROM EACH OF THE CLIENTS AND DESCRIBE IT USING A NOUN, VERB AND ADJECTIVE


NOLAN: NOUN, VERB, ADJECTIVE


SWALLOW: NOUN, VERB, ADJECTIVE

PICCININI: NOUN, VERB, ADJECTIVE