Monday, May 19, 2008

TRANSPARENT MATERIALS IN UT2004

I'VE JUST HAD A STUDENT VISIT ME ENQUIRING ABOUT TRANSPARENT TEXTURES IN UT2004.

SOME STUDENTS IN THE CLASS ARE USING GLASS-LIKE TEXTURES FROM ONE OF THE STANDARD TEXTURE PACKAGES. IF THAT'S YOU, COULD YOU INDICATE THE PACKAGE THE TEXTURES ARE IN IN THE COMMENTS BELOW?

AND FOR STUDENTS INTERESTED IN CREATING THEIR OWN TRANSPARENT TEXTURES, SEE THE "TRANSPARENCY using alpha channels" TUTORIAL IN THE Tutorials FOLDER ON THE ARCH1101 RESOURCES DRIVE.

CHEERS

Monday, May 12, 2008

STUDENT WORK: TAKE A LOOK

JUSTIN LO: http://www.swivelchairs.blogspot.com/ HIS EXP2 MAP EXCELS WHEN YOU MOVE AROUND INSIDE IT.

CISSY KANG: http://cmk08.blogspot.com/ CISSYS RAMP IS WORTH A LOOK FROM EXP2, BUT TAKE A LOOK AT HER PERSPECTIVES AND DEVELOPMENT SO FAR IN EXP3, FANTASTIC. HER MASHUP IS BRILLIANTLY FUNNY ALSO.

AARON ZIYUE LIU: http://aarontuo.blogspot.com/ GREAT MAP FROM EXP2, SPACES THAT REALLY CONNECT TO EACH OF THE CLIENTS. A LOT OF ATTENTION PAYED TO THE ERGONOMICS OF OCCUPATION.

YUN FU: http://www.diesel-dream.blogspot.com/ BOTH A BRUTAL AND BEAUTIFUL SCHEME, DIFFICULT TO PULL THIS OFF BUT HERE IT IS DONE REALLY WELL.

YINGYING CHANG: http://yingyingchang.blogspot.com/ LOOK AT THE CONTRAST BETWEEN THE TWO CLIENTS SPACES!

CHEERS, GREAT WORK

Thursday, May 8, 2008

GRAFFITI RESEARCH LAB

THIS WEEKS RANDOM LINK.

http://graffitiresearchlab.com/

NOTICE THE INTERESTING APPROACH TO EDITING JUST DOWN THE PAGE (IN BLUE AND WHITE). COULD BE USEFUL WHEN THINKING ABOUT YOUR NEWS MASHUP. ALSO IMPORTANT TO NOTE THAT 1. IT STILL MAKES SENSE AND 2. ONE WAS AN ARCHITECT.


Wednesday, May 7, 2008

ELISE LIBRARY QUIZ

AS OF THE 5TH MAY THE NUMBER OF STUDENTS AT FBE WHO HAVE EITHER NOT ATTEMPTED THE ELISE QUIZ OR WHO HAVE ATTEMPTED IT BUT FAILED STANDS AT 62.

IF THIS IS YOU ...

THE UNIVERSITY LIBRARY WILL OFFER SUPPORT TO ALL OF THESE STUDENTS TO ENABLE THEM TO PASS THE QUIZ ON TUESDAY 20TH MAY FROM 9.00AM TO 6.00PM IN LABORATORY 315 ON LEVEL 3 OF THE MAIN LIBRARY JUST PAST THE LIFT FOYER.

STUDENTS DO NOT HAVE TO MAKE AN APPOINTMENT, BUT CAN JUST TURN UP TO THE LAB FOR ASSISTANCE.


STUDENTS CANNOT ENROL IN SECOND SEMESTER COURSES UNTIL THEY HAVE PASSED THIS QUIZ.

Tuesday, May 6, 2008

IMAGE UPLOAD TEST


CUBES, NICE SHADING. NOTICE THAT THE CAST SHADOW IS ALMOST BLACK, THE FACE IN SHADE IS LIGHTER AND THE FACE IN DIRECT LIGHT IS ALMOST WHITE. IT'S PROBABLY WORTHWHILE TO THINK ABOUT YOUR OWN DRAWINGS AS HAVING THIS KIND OF RANGE. www.conceptart.org/forums/showthread.php?t=62919


Sunday, April 27, 2008

WHITE VIEWPORTS IN UnrealEd

EVERY SO OFTEN, AND IT IS QUITE RANDOM, THE FOUR VIEWPORTS IN THE UNREAL ED WILL BE COMPLETELY WHITE.

IT'S A VIEWPORT BUG. SO GO VIEW > VIEWPORTS > CONFIGURE, CHOOSE THE VIEWPORT CONFIGURATION YOU LIKE AND HIT OK.

IT'LL HAPPEN FOR THE NEXT FEW TIMES YOU OPEN THE EDITOR AND THEN GO BACK TO NORMAL. AND IT'LL COME BACK AT SOME RANDOM TIME IN THE FUTURE.

Wednesday, April 23, 2008

ACCESSING UT2004 AND THE EDITOR IN THE FBE COMPUTER LABS

HI ALL, TO ACCESS UT2004 AND THE UNREAL EDITOR IN THE FBE COMPUTER LABS YOU HAVE TO DO THREE THINGS.



1. CLICK START > ALL PROGRAMS > CAD + DESIGN > STEAM



2. LOG INTO STEAM. IF YOU DON'T HAVE A USERNAME AND PASSWORD THEN CREATE A NEW ACCOUNT. DON'T LAUNCH THE UT2004 GAME AT THIS POINT, YOU ARE JUST STARTING STEAM SO THE EDITOR CAN LAUNCH THE GAME WHEN YOU HIT THE PLAYTEST BUTTON.



3. GO TO THIS FOLDER IN THE COMPUTERS C DRIVE:



C:\Program Files\Steam\steamapps\common\unreal tournament 2004\System



RIGHT CLICK ON UnrealEd.exe AND CHOOSE SEND TO DESKTOP (CREATE A SHORTCUT). MAKE SURE YOU SAVE YOUR WORK REGULARLY AND REMEMBER TO SAVE THE MAP/S YOU HAVE BEEN WORKING ON TO YOUR MEMORY STICK, OR EXTERNAL HARD DRIVE BEFORE LOGGING OFF.

IF YOU JUST HIT SAVE WHEN YOU WERE WORKING ON YOUR MAP IT WOULD BE SAVED HERE:

C:\Program Files\Steam\steamapps\common\unreal tournament 2004\maps

CHEERS